Devil May Cry. Retrospective. Part 1

Okay, I started the video blogging (formally three and a half months ago, but not the point).And since we have a DMC5 exit on our nose, I decided to get dirty to fucking … So a person who has logical thinking and does not believe in such kosher coincidences can decide.You can understand it, but I want to assure you that I sincerely love the series, and I decided to make this set of video materials two weeks before the announcement of the fifth part on E3, but yes it is all formalities. A couple of clarifications: I do not really want to go into the topic of how each part of the series was created.I am more interested in their filling and the evolution of this very filling.Of course, at the beginning of each episode of my retrospective there will be a slight entry on how and why the noble samurai from Capcom have reached the idea to make a game, but no more.Sorry, but for such information is not for me.Let’s start.

1999.
The first two residents brought Capcom a huge money and cunning Japanese decided to forge iron while hotly. Their work plan for the future included 4 games under the brand ‘Monastery of Zlai’-Trike, Veronica, four and grounding artist (nulevka). And if the first two and the basement were to follow the canons of the series, then it was decided to make a fourth part more dynamic, drivers and fan. The main character wanted to do the same. So the steep, reckless and incredibly pathos appeared … Tony. Tony Redgrave is a detective with incredible strength, dexterity and mind. The character is an infantile alpha with nonsense moods for everything except grub. Later, Tony’s name was changed on Danta, the hero was given the twin brother Virgil, and the forces were explained by the fact that the dad of the brothers Ozvel Spencer subjugated the virus Ji(or TI), and conceiving children with an ordinary woman Eva, transferred the strength to his children.Dante was supposed to be a shooter and a joker, and Virgil, in contrast, gave a more calm and reasonable character, and they gave him a sword with a weapon. The events of the game were to be held in the castle of his father. And the final boss was the Ozvel Spencer himself, who finally turned into a monster from the fairy tale of Jeanne-Mari Leprens de Bomon.

For inspiration, the authors decided to go to Spain, look at the locking of locks.

At the end, Hideki Kamia, the director of the project, noting that the characters and the networks cease to resemble the evil monastery, invited the executive producer Shinji Mikami to change the concept of the four, and all the current achievements are the basis of the new series, whose debut game we will consider today.

Once upon a time, the earth was crowded with demons, led by Mundus. It lasted until his right hand, the legendary dark knight of Sparda, did not go against his master, driven by pity for humanity and love for a mortal woman, Eve. Having driven the Mundus and his army back to the underworld, Sparda remained on the earth, taking the title of defender of the human race. Her time later, Sparda got a family ..

We will move a little ahead.

The young lady bursts into Devil May Cry and in an attempt to interest the protagonist beats his face, and then breaks his chest with a sword.A magnificent way to make acquaintances … When the attention was attracted, the lady falls out of the info that Mundus has been revived for 20 years, and it was time to hide his horns again.It’s not that Dante really wanted to take up this matter, but Madame (by the way, Trish), so she looked like a GG mother that he could not refuse her.

The famous Eve is the mother of our twins

Arriving on the island, Trish leaves us alone, thereby giving the goat a gamer to begin to plunge into a local gameplay.
The castle is a familiar, according to the adventures of the members of the Stars detachment, the search for keys and doors to which they will suit.Or occasionally doors can cosplay Russian officials and require a bribe to open a further path. The actual corruption of doors is found out in the first mission. The task is simple: to jump around the room, collecting red orba (about them a little later).Having collected a certain amount, we will capture the door. Actually, here the main problem of Gamplee Game arises for the first time: the camera came here from the series of the ancestor.Local platforming is not the best. Dante jumps high, but not far, this is done for obvious reasons (for a fighting in the air), but still. In most cases, jumps are programmed and for this it is worth saying thanks to the developers.But sometimes the game intends to ask you for more, and then problems begin.But more on that later ..

The first type of opponent in the game is puppets, which are the personification of the power of the mundus in our world

Exploring the castle, we stumble upon the first battle with the first and most frequent opponents in the palette game, which means time to talk about the most delicious in this series of games, about the combat system.
And so, the basis of the battle is the balancing between the near and distant battle. And under the first and under the second, one button is displayed.And daaaaaa … In theory for beautiful and diverse waving with a sword, you need to use combinations, which implies more than one attack button. Usually there are fast, but weak attacks and strong, but slow.Therefore, with one button for close combat, we will not be able to make beautiful, long, various combinations.
Hideki Kamia does not agree with you.
Timing and positioning-2 of the closest fight in DMC. The first is responsible for what kind of combo will perform Dante, plus the timing helps with dodgers, and parries (but in the first part it is a rarity.). Positioning is responsible for, let’s say, guiding strikes. For this, the game has a elbow: focus on a particular enemy (usually the closest to the character). Using the elbow allows you to combine the attack button with the direction buttons, thereby opening access to new techniques: Uppercotta, crushing shock in the jump or the famous stinger. In combination with firearms, acrobatics and Devil Triger, the fighting is overgrown with variety and even depth, and allows you to act truly cool things.

Yes, the game has missions for a while, as in the good old good re.

Having scattered several parties of https://fortuneclockcasino.co.uk/ puppets in the corners and deciding a couple of puzzles like: here is the door, here is the key,Complete, We will come across an electrome. Meet Alastor. Elektromech is the first of two in the game of the guns subjected to pumping, and for this reason one of the two guns that you will use.Pumping is the purchase of new techniques for a certain number of red orb. In the alternative to pumping weapons, we can invest in the currency in Dante: to buy multi-colored stars that give different effects (replenishment of health or temporary immortality), take the consecrated water of the performing role of the weapon of the last chance, or increase the size of the hp bar with bought a blue orb.

Local Sidorovich is uniform, and aesthetically beautiful (actually as a real Sidorovich), and yes it is an art for a fourth part (hey, I’m at least honest with you)

With Alastor, 3 at first unknown sign appears under a strip of health, the translation of which was too lazy to wrap, but I will assume what it was written there: Hideo Kodzima-Geniy. So, this is the previously mentioned maid of triger-stir, awakening in Danta his dark side. Well, as Dart Vader said, the dark side has cookies … And these cookies are delicious: while the Devil triger is activated, health begins to regenerate, damage increases, access to new techniques (if you bought them, of course), and the firearms are impregnated with the elements of that militaries, which is now equipment, which in turn gives its fruits. Devil’s triger is spent quickly, but is also replenished by one or two, so saving its meaning, almost never, never. It is replenished when Dante inflicts or receives damage. However, you should not think that this regime gives you immortality, you can also be taken out for spare parts, if not ordinary enemies, then at least the bosses, to the first of which we get.

It just so happened that one of the key items we need is under the protection of a spider boss.Huge Boss Spider. In general, this is a phantom.
The first boss in the entire series of VHI, in theory, should be introductory and not very complicated and it is … with the third passage ..

And on the first, be prepared to die by spending precious yellow orbas (which, replace Continue here).The boss is incredibly fat, very cramped, and has a rich set of techniques.If you are at a distance from him, he will try to launch a ball of a ball or get you with lava geysers from underground, and if you go to the frontal, he will tear you with paws and tail. The boss itself is not only fat, but also armored, has only two places where is ready to take damage.In the face and in the place of the base of the tail.

Having beaten off the spider, we continue our way, solving the problem with the destruction of the statue of the dog. And here appears, the most difficult enemy in this game, shadow dog. This bastard is trying in every possible way to plant it on sharp objects, but this is not a problem.The problem is that he is invulnerable to the attack attacks until you release a noble dose of lead into it. When you do this, a certain nucleus will open, in which you can throw a certain dose of damage … if you are lucky, because together with the nucleus exposure, the self -defense mode is also turned on, which is the spikes that are trying to put on everything that is next to the nucleus.But this is not all, after when you inflict a sufficient amount of damage to him, the dog will decide to go to the final rash. He will turn red, his attacks accelerate, and upon completion of his Rage-model, he will try to grab you with his teeth and explode to the hell with dog (why I have not thought of this puns during the production of the video?).That most often takes one yellow orb from you and makes you replay.

I hate this creature!

Generally returning to the topic of weapons, it is worth recalling a distant battle. Eboni and Ivori, Dante’s invariable companions in the entire series (which cannot even be said about his swords), cause petty damage, but they help to keep opponents at a distance due to rate of fire.Found at one of the tables of the castle, the double -barreled steam allows the opponents to push off, and decent damage.The grenade launcher breaks weak opponents from one hit, but after each, there is an animation of reloading, which becomes a character, plus a grenade launcher cannot be used in a jump.There are two more representatives of the local firearm, but about them, it is worth mentioning later.

The choice of firearms is richer than the choice of near -combat weapons

Opening the next door, we will stumble on the wrong Angelo-Nekoi Dark Knight that calls us to a duel.Well, this is the second boss and he is cool. Firstly, it has a cool design.Secondly, its muvzet is richer than the phantom.Thirdly, it is quite complicated, but not to the rattle in the teeth. And my subjective fourthly: he does not represent a huge creature that needs to be climbed to at least somehow break. You see, I always liked the bosses who seem even to the hero in terms of strength. I am more interesting for me to watch two swordsmen than to fight a soldier and Godzilla.
Returning to the battle, Angelo owns a couple of the commander in close combat, teleportation, blocking, and the ability to throw fireballs. As for me, there are two tactics against him: the first to work from Stinger, parrying and dumps, and the second is to work from the departure of the trigger, stupidly clogging the poor duelist into the frontal attack, in the hope that he will be bent before the demonic mana will end.
And although we (as a player) defeat the battle, Dante gets a wrought -handed boot in the face, after which, in theory, we could finish the game on the cliphhenger. But this is boring, and an amulet comes to the rescue that came into the view of the dark knight. The wrong Angelo pushes out of the duel, which is why it glorifies technical defeat.

In the future, we still have to meet him twice, as with other bosses, except for the final.For the second time, Angelo will block the path in the middle of the game, and the third time is closer to the finals.It will not become more difficult, only to the third round will learn to call and throw astral swords in us. Actually for the third time, it turns out who is hiding under the mask of the wrong Angelo.
NOO ANGELO this is Virgil, the twin brother of Dante, whom Dante himself considered the long time in the local hell.But Verg is alive and well and subordinate to the mundus.And I have a few questions. First: why was a scene with a mirror?

In the reflection sits in the wrong Angelo

A hint that Dante and Virgil have a similar appearance? But for the Japanese, this is too banal, and from the third part we learn that Dante and Virgil are opposite in their characters, that is, they are not similar in content.I will assume that during the development of the first part no one thought about the character of Virgil, and this is partly true, because the characters of Dante and Virgil were invented during the early conceptualization of Re4.Therefore, the only option is that the screenwriter decided to score on the character of Virgil until future times.The second question: which the hell with which Dante does not recognize his brother until he drops the second (amulet)? That is, having seen a familiar face painfully, he does not react in any way, but the felling amulet Trigerit his memories of his brother, seriously?

If you want to know what is style? Ask Noo Angelo

And if we went to the characters, back to Trish. The exact copy of Dante’s mother, to which Dante himself will experience warm feelings (to Trish, not to mom), is an extremely unstable characteristic substance.She is a fatal woman, and a bitch, a cake and a “lady in trouble” and

She always appears when we overcome any of the bosses, except for the wrong Angelo.
For example, when Dante, Trish with a look, Alya, oh I even know, but you will never guess (guessed), speaks about the great power of the son of Sparda, supposedly catching up. And so until the end of the game, where it turns out that she

.The villain Mundus created it only as a triger for Dante.

Soon Dante will get to the gloves of the fiber, the second weapons that you will use.Their peculiarity is that they do not have a timing-combination, but they can accumulate a blow, thereby allowing you to apply tremendous damage with verified timing, where without it is already without it.Well, a bunch of special receptions dependent on positioning.Throw a fireball, make a low-like or fucking fire in the region, this is a specialization of this type of weapon.
It so happened that taking these gloves, we trigerent Griffin.

Find Dante (well, look at the griffin or something)

And yes, it turns out that I just hate this creature.It is in three battles with him, the camera begins to create unpleasant things. She jumps from a position of 75 degrees over the battlefield, to the fact that she goes under the texture of the field, depriving at least some review. This infuriates, especially at a high level of complexity and with disabilities. But back to the griffin. He flies, throws us with prudes, hits us with lasers, and … makes platforms for us so that we can jump on him ..? This bastard takes exactly three tactics well:
First: shoot it from everything that comes to your arm is best grenade launcher, but it is not available during the first battle, so use the pistols.
Second: be a paymalch … or a girl and jump him using the platforms, on his back and hit him on the scruff.
Third: jump and don’t stop. In every jump, use the blow of the Efrit with landing, from time to time you will take place with the back of the second method, continue to beat it on the scruff.
All three tactics are interchangeable directly on the battlefield and converge in one when the griffin falls, beat him in a pile, in the hope that the car condition will aim on the chest, and not anywhere else, but it usually aims …After the first victory over the bird, she dumps and meets us next time on the ship ..

I almost forgot about him.

Soon after the battle, we will fall into underground … channels?
Here we will be given to swim under water … yes.Five minutes and 7 opponents will be allocated for this, which can be shot from another non-algan weapon, the shooter the element is made simple, but with taste, frustration does not cause.Perhaps the only thing that makes me indignant is that this has allocated their own gameplay principle, weapons and location, but this fragment is held in 5 minutes and there are only seven opponents on it.
We will need all these underwater frauds to rise to a real frigate.Having launched which further swimming, we will again start a fight with an electric genefon, to the general problems with the camera, the narrowness is added and the fact that the nichrome ship itself is not a clean field and is littered with garbage under the tie, which Dante will always stop. In general, only the first tactics-shooting work in this area, occasionally it can be thoroughly fucking, but mainly shooting.And here it is better to take a grenade launcher.And gloves of ifrit. For the fiery maiden trigger.

The last battle with this feathered carrion will take place in a peculiar arena and … it will hurt
At the end of the battle, two things, the first griffen performed the fireplace out and learned the whole charm of penetration by the phallic object and the second-mundus turned out to be fierce homophobia, because from the two options to kill, he chose to finish his agonizing feathered, blue general.
Dante, deprived of the attention of the epic red -eyed, begins to cry for the newly arrived Trish, they say Mundus offended in childhood (killed his mother, dad and, possibly, brother).

After that, the plot begins to slowly go to the finish line.
Darkness begins to reign in the castle … and lightning outside the window. In this interpretation of the castle, we have several cases left.Get to know the nightmare (about what later), fight with a nightmare, play with the dragon skeleton in baseball, jump on invisible platforms, find out who is an alcoho Angelo (have already figured out this) and open the portal to the underworld to clean the face of the mundus.

Classic dragon (sorry for the shakal quality, but you yourself decided to read this review, not watch)

So, a nightmare-otrous pile of apple jelly with a moldy cheese.In fact, his appearance was foreseen by a weapon called Koshmar Beta.A useless thing, as for me, because when shooting, the triger spends a damn thing, and the power is very depressing.
And this is ironic, for the nightmare itself, like a boss, is annoyingly stupid.No, not simple, namely stupid. Designer and mechanics.The boss itself is amorphous, and leaning back a bunch of trash.Or tries to absorb you to suffer with previous bosses and … everything seems to be everything.It is extremely easy to kill the first two times, and in the third I just threw it with holy water.For the camera, and closed spaces … And Trish also decides to reveal his

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